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Channel: Latest Questions by sschoellhammer
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how to delete specific animation curve on import

Hello, I would like to remove all curves controlling scale from my imported animation. I do like to keep rotation etc. but I want to do the scaling myself on the fly (which currently gets overwritten)....

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tangents being normalized?

I'm trying to get a custom vector (per vertex velocity) into my shader via script. First I tried vertexcolors but as those aren't float I read somewhere else that it's best to just set the mesh...

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scaling SkinnedCloth

Hello, I'm dynamically scaling my character who has skinned cloth attached to it and I'm running into problems. When the scale is below one the cloth blows up which makes sense to me as simulation...

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Camera.Render problem

I've been trying for ages but I can't seem to get Camera.Render() to work. All I get is a completely grey texture :((( RGBA(0.804, 0.804, 0.804, 0.804) So the setup is super simple, I have a second...

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0 available resolutions on ios

If I create a new project, add this script: void Update () { if (Input.GetMouseButtonDown(0)) { Debug.Log("Available resolutions: " + Screen.resolutions.Length); for (int i = 0; i

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Nunit NotNull assert strangeness

Hello! I'm started using Nunit.framework to do my tests - for example I check if everything is assigned properly in Awake(): public GameObject test; // Use this for initialization void Start () {...

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how to delete specific animation curve on import

Hello, I would like to remove all curves controlling scale from my imported animation. I do like to keep rotation etc. but I want to do the scaling myself on the fly (which currently gets overwritten)....

View Article

tangents being normalized?

I'm trying to get a custom vector (per vertex velocity) into my shader via script. First I tried vertexcolors but as those aren't float I read somewhere else that it's best to just set the mesh...

View Article


scaling SkinnedCloth

Hello, I'm dynamically scaling my character who has skinned cloth attached to it and I'm running into problems. When the scale is below one the cloth blows up which makes sense to me as simulation...

View Article


Camera.Render problem

I've been trying for ages but I can't seem to get Camera.Render() to work. All I get is a completely grey texture :((( RGBA(0.804, 0.804, 0.804, 0.804) So the setup is super simple, I have a second...

View Article

0 available resolutions on ios

If I create a new project, add this script: void Update () { if (Input.GetMouseButtonDown(0)) { Debug.Log("Available resolutions: " + Screen.resolutions.Length); for (int i = 0; i

View Article

Nunit NotNull assert strangeness

Hello! I'm started using Nunit.framework to do my tests - for example I check if everything is assigned properly in Awake(): public GameObject test; // Use this for initialization void Start () {...

View Article

how to convert cube map to SH probe coefficients?

Hello, I'm looking into converting a (hdr) cubemap into sh probe coefficients. Right now I'm getting them by simply baking some probes in an empty scene with my map as the source for the environment...

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